Garvain Dirthlarnethel

( . . . )

Description:
Class: Alchemist (Vivisectionist) 6 Race: Elf Alignment: Neutral Evil
Age: 144 Gender: Male Height: 6’ 2" Weight: 119 lbs
Eyes: Black Hair: Black Skin: Very Pale

Ability Name STR DEX CON INT WIS CHA
Ability Score 14 21 10 18 12 7
Ability Modifier +2 +5 +0 +4 +1 -2

Maximum HP: 34 (8, 6, 4+1, 4+1, 4+1, 4+1)

Fortitude : 5 (9) = 5 (base) + 0 (CON) + (4 vs poison)
Reflex : 10 = 5 (base) + 5 (DEX)
Will : 3 = 2 (base) + 1 (WIS)

Armor Class : 17 (21) = 10 (base) + 5 (DEX) + 2 (Leather Armor) + (4 Mutagen: Dex Bonus + Nat Armor)

CMB : + 6

CMD : 18 (20 w/ mutagen)

B.A.B.: + 4

Weapon Attack Bonus Damage Critical Range Damage Type Notes
Elven Curved Blade + 9 (+ 11) 1d10 + 3 18-20 x2 Slashing Finesse Weapon

Feats & Class Features

Feat Level Acquired Notes
Weapon Finesse 1 Level 1 Feat
Alchemy 1 Alchemist 1
Sneak Attack 3d6 1 Vivisectionist 1
Brew Potion 1 Alchemist 1
Mutagen 1 Alchemist 1
Throw Anything 1 Alchemist 1
Alertness 2 provided by Tumor familiar. +2 Perception & Sense Motive
Extra Discovery: Spontaneous Healing 3 5 HP per Day
Die for Your Master 5 5th level feat

Discoveries

Discovery Level Acquired Description
Tumor Familiar 2 See below
Extra Discovery: Spontaneous Healing 3 15 HP per Day (from feat)
Preserve Organs 4 25% chance of immunity to critical damage and sneak attacks
Wings 6 6 minutes of Fly per day, 1 minute increments

Traits

Trait Level Acquired
Black Sheep: Bitter Nobleman Stealth is a class skill. +1 to Stealth.
Warrior of Old +2 on Initiative checks

Skills

16 points

Skill TOTAL Ranks Skill Modifier Misc Modifier
Acrobatics 4 - 4
Appraise 4 - 4
Bluff -2 - -2
Climb 1 - 1
Craft (Alchemy) 15 4 + 3 4 4 (Alchemist)
Diplomacy -2 - -2
Disable Device 12 4 + 3 5
Disguise -2 - -2
Escape Artist 5 - 5
Fly 5 - 5
Handle Animal -2 - -2
Heal 1 - 1
Intimidate -2 - -2
Knowledge (Arcana) 11 4 + 3 4
Knowledge (History) 4 1 4
Knowledge (Nature) 11 4 + 3 4
Linguistics 4 - 4
Perception 12 4 + 3 1 2 (elf) + 2 (Alertness)
Perform -2 - -2
Profession 1 - 1
Ride 5 - 5
Sense Motive 3 - 1 2 (Alertness)
Sleight of Hand 12 4 + 3 5
Spellcraft 11 4+3 4
Stealth 16 4+3 5 1 (Black Sheep) + 3 (familiar)
Survival 1 - 1
Use Magic Device -2 - -2

Languages Spoken – Common, Elven, Celestial, Draconic, Goblin, Sylvan


Equipment

Possessions Notes
Leather Armor 15 lbs, 10 gp
Elven Curved Blade 7 lbs, 80 gp
15 gp

Extracts

Level 1 (4 per Day)
Adhesive Spittle
Comprehend Languages
Cure Light Wounds
Deathwatch
Expeditious Retreat
Identify
Long Arm
Shield
Firebelly

Level 2 (2 per Day)
Invisibility
Spider Climb (copid from wizard spellbook)
Send Skin
Lesser Restoration


Familiar

alister_crawly.jpg

Aleister Crawley
Garvain’s tumor familiar when conjoined takes the appearance of a distendended portion of Garvain’s intestines, almost as if Garvain suffered from an extreme hernia.

N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 7
Fort +3(5), Ref +8, Will +1
Immune mind-affecting effects

OFFENSE
Speed 40 ft., climb 40 ft.
Melee bite +5 (1d3–5 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

STATISTICS
Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 6 (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +4, Stealth +19; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES
Familiar
The master of a house centipede familiar gains a +3 bonus on Stealth checks.

Poison (Ex)
Bite—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.

Bio:

Planned Discoveries
Chameleon
Infusion
Preserve Organs x 2
Preserve Organs x 1
Mummification
Spontaneous Healing
Wings

Planned Feats
Die for Your Master
Extra Discovery

Garvain Dirthlarnethel

Rise of the rune lords MorganWilliams