Roakad the Wild

Travelling Oracle of Desna


Every person must find their own road in life, and should be free to find the road that suits them best. I would never suppose to force any man or woman onto a new path, but with Desna as my model I may try to guide them.
- Roakad, the Wild

Oracle (Seer Archetype) Level 6

Age 23
Height 5’ 10”
Weight 165 lbs
Hair Dark Brown
Skin Ruddy
Alignment Chaotic Good
Languages Shoanti, Varisian, Orc
Experience 25,015/35,000
HP 31
AC 17
Init + 2
STR 10 + 0
DEX 14 + 2
CON 13 + 1
INT 14 + 2
WIS 10 + 0
CHA 21 + 5
Fortitude + 3 = 1 + 1 + 1
Reflex + 7 = 1 + 5 + 1
Will + 5 = 4 + 0 + 1
BAB + 3
CMB + 2
CMD 14
Weapon Attack Damage Critical Range Special
Quarter Staff + 3 1d6 + 0 x2 - Double Weapon
Sling + 5 1d4 + 0 x2 50ft -
Armor Bonus MaxDex CheckPen
Leather + 2 + 6 - 0
Beast Bond + 1 on Handle Animal and Ride checks. Handle Animal is always a class skill.
Outlander (Missionary) + 1 on Knowledge (Religion). Cast at + 1 caster level (Cure Light Wounds; Cure Moderate Wounds; Cure Critical Wounds)
Extra Revelation Gain one more revelation from your mystery. Must already meet any prerequisites Level 1 Feat
Extra Revelation Gain one more revelation from your mystery. Must already meet any prerequisites Human Bonus Feat
Extra Revelation Gain one more revelation from your mystery. Must already meet any prerequisites Level 3 Feat
Extra Revelation Gain one more revelation from your mystery. Must already meet any prerequisites Level 5 Feat
Skills Rank AMod Class Misc Total
Bluff 5 + 5 + 0 + 0 + 10
Diplomacy 6 + 5 + 3 + 0 + 14
Heal 6 + 0 + 3 + 0 + 9
Handle Animal 6 + 5 + 3 + 1 + 15
Knowledge (Nature) 6 + 2 + 3 + 0 + 12
Knowledge (Religion) 6 + 2 + 3 + 1 + 12
Perception 1 + 0 + 3 + 0 + 5
Survival 3 + 0 + 3 + 0 + 6
Spellcraft 3 + 2 + 3 + 0 + 7
Class Features
Mystery Lunar Oracle 1
Oracle’s Curse Lycanthropy Curse – Wolf

The exact animal your body and mind are aligned with can vary, but you should choose an animal that matches your faith thematically. In times of stress or unease, you cannot speak—only growl and snarl like an animal. This ability works similarly to the tongues curse, but whenever you are in combat, you cannot speak at all. This does not interfere with spellcasting but does apply to spells that are language dependent. A character under the effects of speak with animals can understand you, and you can communicate with such characters normally. You can speak with animals when in this condition. Choose one type of animal commonly associated with lycanthropy (such as rats,wolves, or bears); you gain a +4 bonus on Handle Animal checks with these creatures.

At 5th level, add charm animal to your list of 1st-level oracle spells known and animal messenger to your list of 2nd-level oracle spells known

At 10th level, add beast shape I to your list of 3rd-level oracle spells known and beast shape II to your list of 5th-level oracle spells known

At 15th level, you gain damage reduction 5/silver, and if you already have this type of damage reduction, it increases in value by 5 (to a maximum of DR 15/silver).
Oracle 1
Natural Diviantion

You can read the entrails of a freshly killed animal or humanoid to gain an insight bonus equal to your Charisma modifier on one saving throw. Alternatively, by observing and interpreting the flights of birds, you may apply a + 10 competence bonus on any one skill check. Finally, by charting marks in dirt or stone, or observing the behavior of sand when thrown into the wind, you gain a + 4 insight bonus on one initiative check. These bonuses must be used during the next 24 hours and you must declare you are using the bonus before the check or save is made. Making a natural divination takes 10 minutes. You may use natural divination (in any combination) once per day plus one additional time per day for every four oracle levels you have attained. Seer Archetype 1
Mantle of Moonlight

Your innate understanding of the moon renders you immune to the curse of lycanthropy. Additionally, you may disrupt a lycanthrope‘s connection to the moon with a successful touch attack. This action automatically forces the lycanthrope into its humanoid form, in which it must remain for a number of rounds equal to your oracle level. Upon reaching 5th level, you can use this ability to force others into a rage, as the spell. Using this ability is a melee touch attack. You can use this ability once per day at 5th level plus one additional time per day for every 5 levels above 5th. Extra Revelation Feat
Primal Companion

You gain the service of a faithful animal of the night. You can select from a bear, boar, crocodile, shark, tiger, or wolf. This animal functions as a druid’s animal companion, suing your oracle level as your effective druid level.
Wolf -Khiolra
Extra Revelation Feat
Gift of Prophecy

Once per day, you can enter a trance to gain a glimpse of the future. This trance lasts for 1 minute, which must be uninterrupted and during which you can take no other actions. At 3rd level, you gain the benefits of an Augury spell with 90% effectiveness. At 9th level, the knowledge you gain is equivalent to a commune spell. None of these spell effects require material components. Seer Level 3
Prophetic Armor

You are so in tune with your primal nature that your instincts often act to save you fro danger that your civilized mind isn’t even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your charisma instead. Extra Revelation Feat
Moonlight Bridge

You summon a bridge of moonlight. The 10-foot-wide span touches the ground at a point adjacent to you. It can extend from this point in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attached, treat it as a wall of force. Extra Revelation Feat
Spell Level Save DC Spells per Day Spells Known
0 15 Infinite Detect Magic; Light; Purify Food and Drink; Spark; Stabilize; Create Water; Detect Poison; Mending
1 16 8 Cure Light Wounds; Shield of Faith; Fumbletongue; Bless; Hairline Fractures
2 17 6 Detect Thoughts; Cure Moderate Wounds; Lesser Restoration
3 18 4 Clairvoyance/Clairaudience; Communal Resist Energy
Traveler’s Clothes
Silver Holy Symbol of Desna
worn openly around neck
Belt Pouch
– 20 Sling Bullets
– Map of Varisia
50 ft hemp rope w/ Grappling hook
Cloak of Resistance + 1
Wand of Celestial Healing [ 50 ]

Khiolra, Wolf Companion

Age 8
Fur Light Brown
Hit Points 49
Armor Class 21
Initiative + 2
STR 15 + 2
DEX 17 + 3
CON 16 + 3
INT 2 - 4
WIS 12 + 1
CHA 6 - 2
Fortitude + 7 = 5 + 2
Reflex + 8 = 5 + 3
Will + 3 = 2 + 1
BAB + 4
CMB + 6
CMD 19
Weapon Attack Damage Critical Special
Bite + 7 1d6 + 2 x2 Trip
Armor Bonus MaxDex Check Pen
+ 1 Studded Leather Barding + 4 + 5 0
Natural Armor + 4 - -
Scent Can track by smell. + 4 on survival checks to track using scent.
Evasion Take 0 damage when succeed at “reflex save for half damage”
Devotion + 4 will save against enchantment / compulsion effects
Skill Focus (Perception) + 3 on Perception Checks, + 6 if 10 ranks or more
Weapon Focus (Bite) + 1 on Attacks with Bite
Dodge + 1 Dodge bonus to AC
Skill Ranks AMod Class Misc Total
Perception 1 + 1 + 3 + 3 + 8
Stealth 3 + 3 + 3 + 0 + 9
Survival 2 + 1 + 3 + 0 (4) + 6 (10)
Attack (x2) The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Break Out On command, the animal attempts to break or gnaw through any bars or bindings restricting itself, its handler, or a person indicated by the handler. If not effective on its own, this trick can grant the target character a +4 circumstance bonus on Escape Artist checks. The animal can also take certain basic actions like lifting a latch or bringing its master an unattended key. Weight and Strength restrictions still apply, and pickpocketing a key or picking any sort of lock is still far beyond the animal‘s ability.
Get Help With this trick, a trainer can designate a number of creatures up to the animal’s Intelligence score as “help.” When the command is given, the animal attempts to find one of those people and bring her back to the handler, even if that means journeying a long distance to the last place it encountered the target creature.

Designated Persons (up to 2): Tyfka
Heel The animal follows you closely, even to places where it normally wouldn’t go.
Hunt This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal‘s handler. An animal with this trick may attempt Survival checks (or Wisdom checks if the animal has no ranks in Survival) to provide food for others or lead them to water and shelter (as the “get along in the wild” use of the Survival skill). An animal with this trick may use the aid another action to assist Survival checks made by its handler for these purposes.
Track The animal tracks the scent presented to it. (This requires the animal to have the scent ability)
Sneak The animal can be ordered to make Stealth checks in order to stay hidden and to continue using Stealth even when circumstances or its natural instincts would normally cause it to abandon secrecy.
Seek The animal moves into an area and looks around for anything that is obviously alive or animate.

As a worshiper of Desna, Roakad has eagerly traveled across Varisia to come to the swallowtail festival. He is excited to participate in such an iconic event in celebration of his matron goddess.

Roakad grew up a member of the nomadic Shoanti clans native to Varisia. He was raised by his grandmother with help from his aunt and uncle. Roakad’s father died before Roakad was born while fighting against a group of tribal members attempting to enact a coup, and Roakad’s mother died in child birth. However Roakad had a relatively happy, if shy, childhood.

In Roakad’s teen-age years he started feeling an affinity for animals – especially nocturnal ones. At sixteen he even adopted a wolf pup he found alone and lost in the wilderness. But as Roakad continued to grow he started having animal-like verbal tics in response to danger – such as growling, grunting, and even barking. By nineteen it was impossible for Roakad to speak while feeling enraged or threatened, but he discovered that he could communicate with animals during these stressful moments. The problem became so pronounced that many in his tribe began to call him “Roakad, the Wild.”

Worried that there was something wrong with him, Roakad approached a tribal spiritual leader who told him that his symptoms were reminiscent of lycanthropy. Afraid that he might be turning into a lycanthrope, Roakad broke away from the tribe and began looking for some sort of power that could keep this transformation at bay, or at least let him see his fate. In his travels, Roakad learned of the goddess Desna whose embodiment of the moon and stars as symbols of freedom, travel, and luck called to him. In Roakad’s mind, if he dedicated himself to a goddess of the heavens, surely she could protect him from the transformative influences of the moon.

After dedicating himself to Desna, Roakad began to gain access to divine magics, and a strong magical connection began forming between him and his wolf companion, Khiolra. Roakad even had a dream that he believes was sent to him by Desna herself. In the dream Roakad knelt at a road-side shrine praying for protection and saw a purple butterfly with star-studded wings land beside him. Roakad has taken this as a sign that Desna is with him, and that his powers come from the Great Dreamer herself.

Roakad still travels, and tries to promote the worship of Desna wherever he goes – especially through rendering aid to fellow travelers and easing the burdens of the afflicted or imprisoned. Roakad’s most adventurous experience to date came to him in one of Varisia’s larger cities, in which he met a woman named Tyfka who had been wrongfully imprisoned and was awaiting execution for a crime she did not commit. Following what he believed Desna would want him to do in this scenario, Roakad convinced the local authorities to hold a trial for the woman, at which he personally appeared to argue on her behalf. Little did he realize before the trial took place that not only was Tyfka a half-orc, traditionally hated by the Shoanti people, but following Roakad successfully securing her release from captivity and execution Tyfka would become a close traveling companion of his.

Roakad the Wild

Rise of the rune lords Ghandi